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图形程序开发人员指南

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作者简介

Don't you know Abrash?
Google him!

图形程序开发人员指南

内容简介

Michael Abrash's classic Graphics Programming Black Book is a compilation of Michael's previous writings on assembly language and graphics programming (including from his "Graphics Programming" column in Dr. Dobb's Journal). Much of the focus of this book is on profiling and code testing, as well as performance optimization. It also e xplore s much of the technology behind the Doom and Quake 3-D games, and 3-D graphics problems such as texture mapping, hidden surface removal, and the like.

You could get this book from here:

http://www.gamedev.net/reference/articles/article1698.asp

Don't you know Abrash?

Google him!

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